what decision to make in spec ops the line

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Finished Spec Ops The Line terminal dark, and still thinking hard near it. DAT TWIST. All the endings are swell. It surpassed my expectations from all the hype around its story, considering it's all directly tied to gameplay. The grey moral choices where you're nonetheless given complete liberty to have the culling option of not doing anything. All the little attention to detail like melee executions getting more drawn out, menu screen irresolute based on progression, "star spangled banner" getting more than noisy, Walker'due south facial damage reflecting level progression. The design conclusion of fallen enemies writhing in pain, so the player has to make the choice of either going for the brutal executions to become ammo in tight situations, or wait it out to show mercy. This is directly tied to how express the ammo can exist, different most military shooters.

This is the perfect way of storytelling or "ludonarrative" in videogames, and this fashion needs to exist adopted more instead of relegating storytelling to cutscenes (which was but a technical reason back in the day). Adam and Lugo volition constantly react to your moral decisions and 1 of them might be pretty angry throughout the remaining playthrough. I appreciate the GATE moment not being up to choice, it makes for a legitimately gruesome "what have I done?!" moment that twists the usual power fantasy bombing runs in Mod Warfare where you meet the consequences. That horrific image of the mother belongings her child will exist forever seared into my head.

I should take expected the twist, but damn now I need to play it again to see if it all fits together (and maybe look for the holes).

I've played other games this year that also have great stories:

Journey

Dear Esther

Darkness 2

(still need to finsh Resonance)

But I think The Line'due south affected me the near, because of a few reasons. The fate of Walker's graphic symbol at the end. The character development of your squad, and of Walker especially where Nolan Due north sells it as this man slowly growing insane and ferocious (when he says "reloading" afterwards on, it's downright creepy). Information technology does something quite different from Apocalypse Now with its twist, so information technology'southward not as anticipated. Also, beginning armed forces shooter with a story that turns the whole genre on its head. Nosotros don't need to pine for Half-dozen Days in Fallujah to exist fabricated at present to exist the shooter where I really care where my bullets land, we've got this.

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I haven't played The Line yet, but for me I'd say The Walking Dead is my favorite story this yr so far. Even though in that location are more episodes coming, the incredibly emotional character moments and moral narrative choices actually afflicted me. I think The Darkness 2 and Journey had very adept stories also.

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I'yard about 3 hours in. Chapter 7 or eight I believe? Really enjoying it and Im starting to see things are getting tense between the soldiers.

Also I gotta say I bask the gameplay. The matter that'due south unlike is your weapons are powerful. There are no spongy enemies ( except the armored guys) and that just feels different. Idk gameplay is zilch different but I enjoy it. Cannot wait to see more

Also I don't give a fuck what you lot say, Nolan north plays his part first-class. Sounds a bit too drakey? Mayhap. Just overall he builds a smashing grapheme

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This game did naught for me. The gameplay was dull comprehend-shooting. The story is old-hat. The choices were a chip too invibisle to me - often times I felt like the game told me to exercise a specific thing when in authenticity I had a choice (the white phosphorus comes to listen).

And so to throw in that I finished the unabridged game on Normal in 3 hours? No thanks. To each their own, but this game is getting far more hype than it deserves.

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@ascholzk said:

...The Walking Dead is my favorite story this year so far...the incredibly emotional graphic symbol moments and moral narrative choices really affected me.

Information technology too does a WAY better chore of giving the player a feeling of cerebral racket. This is a very arcade shooter with too much complimentary violence to requite it's moral dilemma theme any weight.

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Spec Ops beat the hell out of Uncharted 3 for me in every single mode then that'south a damn adept indicate in favor of information technology. The reasons for this comparison should be obvious.

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I'chiliad just annoyed that this game seems to exist doing what nier did (make y'all feel like a terrible person for playing it) just no ane cared almost Nier :( I'm certain this is skilful, only yah.

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@Animasta:

I cared well-nigh Nier. I cared near Emil dammit. I cared almost Kalil and P-33... they fabricated me do it. I didn't know....

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@Animasta said:

I'm just annoyed that this game seems to be doing what nier did (make you feel similar a terrible person for playing it) but no one cared nigh Nier :( I'm sure this is proficient, just yah.

I loved Nier, but it was a niché game. And classified as JRPG. Not a good reputation to brainstorm with. It'll remain i of my favourite games though, a rather unique emotional experience. The part virtually the two brothers got me the nearly, sub-story wise.

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I liked Journey because it told a peachy story without proverb anything, that forth makes it actually stand up out to me.

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@buckybit said:

@AssInAss: While I concur about Journey, Darkness 2 and DEAR ESTHER (ok, that latter, wasn't a game, only we need more stories told in game-engines?), I have to disagree with y'all nearly Spec Ops: The Line to some degree.

IMHO, this game lacks of very bones and important premices any story should provide the reader OR histrion with. I tend to concur with Garnett Lee from Shacknews, who expressed his criticism in the latest Weekend Confirmed 119 Podcast, featuring Adam Sessler.

I do like the term "ludonarrative" and I know what you mean by that. Information technology does piece of work in favor of this game, to some extend. But - on the other mitt - you are never sure when you have the freedom to choose and when not?

Like @ds8k: I had the same issues. Early on on, I was trying to NOT shoot "enemies". Either the game did not allow me to choose a unlike path or I was punished (=killed) for not killing somebody. Why are they "enemies" at all was never clear to me.

The story lacks of motivation. Who am I? Why am I leading two men solitary without a clearer objective then just to 'rescue' the people of Dubai? Why is there no communication with my command after the kickoff encounters and things started to go wrong? Where is my fill-in? Where is my programme B? Why is in that location no concrete 'search and rescue' mission? I started killing the 33rd instead starting to search for a due north due south w eastward r south.

I get that it was part of the storyline to accept me Not enquire questions and keep killing. But, in the end, you lot cannot Blame me for doing that, if you don't really give me a choice? Phosphorus or bullets makes no divergence in the end?

If the game is going for realism, then information technology has to have plausible answers to those questions?

I do get the 'idea' Yager was shooting for. It is interesting. It is assuming ... merely besides, rather badly executed - over again, IMHO.

And then, in that location is the game, the way the developers wanted information technology to be, but we will never notice out. Because, according to the lead designer Cory Davis, the squad had to make meaning changes to the story after focus testing the game.

Good post. The white phosphorus chip is the just sequence with no choice, that's a linear decision to show Walker'due south character deteriorating and to have the endgame reveal with Konrad's painting. Other than that, I was pretty clear when I had choices. The very beginning enemy encounter with the insurgents on the coach, 1 of them gets fidgety and shoots first if you expect, so y'all have right to attack them and label as "enemies" to gear up the twist that they're just rebels fighting against the 33rd.

You're Captain Walker who has previously worked with Konrad in a Kabul mission, and when you hear the distress call from Dubai from two weeks ago, y'all make up one's mind to go there with Adam and Lugo for a rescue mission but really Walker'south obsessed with Konrad and but wants to encounter what happened to him every bit a favor for saving him in Kabul. It'due south obvious Walker doesn't have a articulate objective and is doing this for personal reasons rather than a 18-carat need to rescue civilians. It'south non a concrete 'search and rescue' mission because it has become ceremonious war every bit civilians take taken arms as rebels and labelled as "insurgents".

Why don't they proceed in contact with higher concatenation in command and enquire for backup? Good question, that might be a logic pigsty. I need to play it again to see if they call for fill-in. Or it could be justified that Walker doesn't desire anyone else to know what he's almost to exercise on this "mission".

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Darkness ii? Really? I dear the characters and the dialogue, but the story was kinda anticipated, especially the ending twist. It was entertaining all the same, but it's not what I'd agree upwards loftier for its story material.

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@buckybit said:

@AssInAss: I merely mentioned this in some other forum. I DID have to shoot somebody 2/3rds into the game. Some soldier, who knew me past name. He was lying on the floor bleeding and at the end of his little dialog, he slowly raised his pistol. I was convinced, this was a perfect moment to flesh out my motivations or the plotline of the story, if information technology all wasn't just a McGuffin to begin with, of class. If I did non shoot him, he shot me. Game over.

In that location's some other scene, where one of my guys was kept hostage, gun to his head, within a building. All I was allowed to do was to take the sniper gun and shoot the other guy. Many scenes like this, where I would take chosen NOT to shoot, merely because the story (rather my motivation) was STILL not clear to me in this game (of course, this was deliberate, as we now all know).

Starting the game, I was prepared to explore the game, but from the get go the game mechanics let me to believe, this is another dense CoD. Shooting is the purpose of a shooter. And so I did it. Not 'every' time, but there was no 'real' choice, since the path was already fabricated for Walker (and the player). Maybe I have to play it a couple more times, in the future.

Y'all run across my angle? I don't mind the game being 'clever' to some degree, simply it leaves me empty. I feel played, which - again - could speak for the game; notwithstanding it feels inexpensive. To me, at to the lowest degree.

Which soldier are you talking about that calls out your name, the 1 that you zilch-line into that yous hallucinate as Adams? Or Riggs pinned downwardly by his truck? Which affiliate?

Near your team being taken hostage, why would you choose non to shoot? Both Adams and Lugo would've died, and game would be over. Possibly they could've added an outcome there where one of them gets captured while the other is prepare free, and you live past that determination but that was I think the point of the first decision where whether you cull Adam'due south save civilian decision or Lugo's save soldier decision.

There is quite a fleck of the game playing you lot, yes, that seems intentional that you're forced into some outcomes that aren't nice and those left an impact on me (and quite a few others). Those I chalk up to establishing Walker as more of a villain who'south heed is so fractured that he can't discern any morals and needs to create a Konrad substitute as an easy blame for his horrific actions.

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@buckybit said:

@AssInAss: Why is there no communication with my command after the first encounters and things started to get incorrect? Where is my backup?

Asked the pb writer about this and he had this to say:

No Caption Provided

About back-up, Adams in Chapter vii asks for an evac squad, but Walker says helos would cut them down.

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"...at that place's 2 answers to that."

Then,...what was the second answer?

I also don't purchase the storm wall as a plausible caption. There's only a few instances in the game where in that location'due south really sand storm weather condition.

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@ascholzk said:

I haven't played The Line yet, only for me I'd say The Walking Dead is my favorite story this year so far. Even though there are more than episodes coming, the incredibly emotional character moments and moral narrative choices actually affected me. I think The Darkness two and Journey had very practiced stories too.

Yeah my vote goes for The Walking Dead (so far, but I think they're going to continue this great streak), Journey or The Witcher 2.

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@ds8k said:

This game did nothing for me. The gameplay was dull comprehend-shooting. The story is old-lid. The choices were a scrap too invibisle to me - oftentimes times I felt similar the game told me to do a specific thing when in actuality I had a choice (the white phosphorus comes to heed).

Then to throw in that I finished the entire game on Normal in three hours? No thanks. To each their own, but this game is getting far more hype than it deserves.

This game got no hype at all, dude.

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An boilerplate score of 7.5/ten from review sites and users is hardly hype. More like a cult following from a scattering of members on most forums that conversation almost information technology, and primarily due to most shooters not having a story anything like it. Even though I feel the gameplay doesn't fit the story, I do give it credit for originality.

Likewise, play information technology on Fubar if yous can crush it on Combat Op in a few hours. Information technology'due south not the game'due south mistake that you played it on such an easy mode that you could comfortably hide behind cover while popping out to shoot. On Fubar you don't ever have that luxury.

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@AssInAss said:

@buckybit said:

@AssInAss: Why is there no communication with my control later the first encounters and things started to get wrong? Where is my backup?

Asked the lead writer nearly this and he had this to say:

No Caption Provided

Most back-up, Adams in Chapter 7 asks for an evac team, but Walker says helos would cut them down.

@Frag_Maniac said:

"...there'south ii answers to that."

So,...what was the 2nd answer?

I also don't buy the storm wall as a plausible explanation. There's only a few instances in the game where there'southward really sand tempest conditions.

It's laid out pretty clearly in the very terminate, guys.

The hallucination of Konrad chastises Walker (and the player by proxy) afterward he discovers Konrad'southward corpse for spending the game trying to feel similar something he's not - a hero. That his drive to rescue everyone and unmarried-handedly save Dubai destroyed everything and cost him the lives of his squad and 5,000 survivors. They brand it pretty clear that they can walk away and get assist the unabridged time, just Walker'south arrogance leads them down the same path that killed Konrad and the Damned 33rd. He disobeyed orders and forced Delta Squad into a war they couldn't encompass, and instead of turning dorsum he blamed others for the claret on his own hands which fueled his Hero Complex even more.

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@AssInAss: I had a feeling you'd be into this game, being intelligent and all.

One of united states of america.

One of us.

1 of the states.

The community forming around The Line is pretty absurd, if I can be honest. Anybody knows exactly what Yager accomplished are in awe from it. Eventually history will remember this game in a very fond calorie-free, even if it doesn't sell millions of units now.

I even so hope it volition, though.

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@Oldirtybearon:

You can count +i from me :]

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@iAmJohn said:

@AssInAss said:

@buckybit said:

@AssInAss: Why is at that place no communication with my command after the first encounters and things started to become wrong? Where is my backup?

Asked the atomic number 82 author about this and he had this to say:

No Caption Provided

About back-up, Adams in Affiliate 7 asks for an evac squad, but Walker says helos would cut them down.

@Frag_Maniac said:

"...there'southward 2 answers to that."

And then,...what was the 2nd answer?

I also don't buy the storm wall as a plausible explanation. There's just a few instances in the game where there'south actually sand tempest atmospheric condition.

It'south laid out pretty clearly in the very stop, guys.

The hallucination of Konrad chastises Walker (and the thespian by proxy) after he discovers Konrad's corpse for spending the game trying to feel similar something he's not - a hero. That his drive to rescue everyone and single-handedly save Dubai destroyed everything and toll him the lives of his squad and 5,000 survivors. They make it pretty articulate that they can walk away and get help the unabridged fourth dimension, but Walker'southward arrogance leads them down the same path that killed Konrad and the Damned 33rd. He disobeyed orders and forced Delta Squad into a war they couldn't comprehend, and instead of turning back he blamed others for the blood on his ain hands which fueled his Hero Complex fifty-fifty more than.

That'southward a really good summary, Walker is clearly disobeying orders and the game is really most him trying to badly exist a hero, when he'south anything but when he decides for the player at that place's no pick merely to use the White Phosphorus and other actions afterward.

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@AssInAss: In the late game loading screens, you know what I mean. Did you go the feeling that the tool tips were written to audio petulant and mocking? That's the tone I got from them. Similar they were tongue in cheek. Especially "You lot're even so a good person."

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@Klei: The numerous threads challenge this game has the all-time video game story ever would beg to differ with you.

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@ds8k said:

@Klei: The numerous threads claiming this game has the best video game story ever would beg to differ with you.

I recall you should google what '' hype '' means. '' Hype '' doesn't exist in one case a product is launched. Hype is before a production is launched.

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@Klei: hype - promote or publicize (a product or idea) intensively, often exaggerating its importance or benefits

I'm pitiful, but where am I wrong?

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Man. This game is good. Didn't go into it for multiplayer. Merely a single story and it delivers. Granted the controls got me killed more than enough times. Simply a great story trumps getting murdered every once in a while.

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You havent played Xenoblade Chronicles yet so no.

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@Oldirtybearon said:

@AssInAss: In the belatedly game loading screens, you know what I mean. Did you get the feeling that the tool tips were written to sound petulant and mocking? That'due south the tone I got from them. Similar they were natural language in cheek. Especially "You lot're withal a good person."

"Do y'all feel similar a hero yet?"

"You cannot sympathize, nor exercise you want to."

"Can you even call back why you came here?"

"Walker's obsession with Konrad has brought nothing but destruction - to Dubai and his squad."

"This is all your fault."

Information technology seems to be pretty much an internal dialogue/diary inside Walker'south listen talking to himself.

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I just finished it afterwards buying it one-half off from Amazon, and.. wow. I played it on Normal, took me about 7 hours to get through, marathoned across two nights. I don't know how I feel near this game, other than I experience dirty. I'yard still trying to make sense of it.

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@theimmortalbum said:

I just finished it after buying it one-half off from Amazon, and.. wow. I played information technology on Normal, took me about 7 hours to get through, marathoned across two nights. I don't know how I feel about this game, other than I experience muddy. I'm still trying to brand sense of it.

that pretty much sums it upward for me. just i played it in 1 sitting. I know i liked it, but perchance not taking much of a interruption and playing it in i get, was a bit sensory overload for me.

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Yep it's clear Walker went bonkers, that much is obvious, merely at the get-go of the game they accept him acting like he knows something is awry and suspects bad intel, yet he makes no effort to transport a SItRep early on.

Simply the fact that the devs erroneously claim 1 of the reasons for no attempted communication with HQ is the storm wall when in fact 90% of the game (including the commencement) is in good weather conditions points out obvious flaws.

I understand the premise of the story, simply it's weakness lies in there not being plenty going on early in the game to flip his chapeau so suddenly, coupled with the fact that the non stop relentless killing somewhat defeats the moral dliemma of the story.

One of my offset thoughts on my 2d play through later on seeing how the story ends, is that Walker in that early scene where he says "I thought we were here to rescue people", could only equally well exist taken equally him starting to lose his mind more than from simple sun stroke than what was going on battle wise.

Every bit I've said earlier, information technology'southward a story that gets praise because it skates by on the fact that information technology'southward unique to the shooter genre and has some rather gripping shock value, admitting forced upon you. Information technology certainly lacks smoothen in some respects though.

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@Frag_Maniac: I had no involvement in playing on a harder difficulty. My opinion of the game wouldn't have changed - it is still an incredibly short game with also high of an asking toll and a "been done" storyline. What would playing on Hard have done? Add another 30 or threescore minutes perchance? Whoop-dee-doo. It'southward however likewise short to warrant $60. Possibly other people will accept longer with this game, merely when I've blown through half of a game in an hour, at that place's something wrong.

And for the record I don't care what arbitrary proper name the developer gave to difficulty levels.

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@ds8k said:

@Frag_Maniac: I had no involvement in playing on a harder difficulty. My opinion of the game wouldn't accept changed - it is still an incredibly brusque game with too loftier of an asking toll and a "been washed" storyline. What would playing on Hard have done? Add another 30 or sixty minutes perchance? Whoop-dee-doo. It's still besides short to warrant $60. Maybe other people will have longer with this game, but when I've blown through half of a game in an hour, in that location's something wrong.

And for the record I don't care what arbitrary proper name the developer gave to difficulty levels.

Wow you're so wrong.

I played it on Suicide Mission from the start, and it forced me to play smarter and experience the "grind" as the characters did. Past the terminate of my 1-sitting ten 60 minutes marathon of The Line, I was as frayed and shell-shocked as Captain Walker was. There was a indicate where I was actively yelling at the TV during executions because I was pissed off, and you know what? I'm still not sure why. There'southward something inviting near a game allowing you lot to lose command and revel in the madness of it all. Spec Ops doesn't penalize or coddle you, which I find refreshing. I made the choices I made and I felt like a dirty, awful person for it. It wasn't the game telling me that, information technology was my conscience emerging from the insanity of Dubai and, like Walker, asking myself what the fuck I had done. By the epilogue I was numb and in a daze. I watched the final scenes roll unable to function for a moment, until the credits kicked in and I snapped out of information technology.

As for the "Been done" story, that'southward irrelevant. We can argue semantics over how every story is, at its cadre, one of 4 archetypes. We can even say that Spec Ops was heavily inspired by Heart of Darkness, and it was, definitely, only what Yager achieved with that inspiration in the medium of video games is something that can't exist spat on. Apocalypse Now was a proficient moving-picture show, but in all of its wonderful cinematography and haunting depictions of soldiers slowly going insane, it didn't make me feel information technology like Spec Ops did. That's why Spec Ops: The Line is a powerful game that deserves every ounce of praise and recognition information technology gets. I wasn't watching someone go insane, I was going there myself. I came abroad from The Line numb, awed, and with a better understanding of how easy it is to make that one, fatal slip and "cantankerous the line."

I paid $59.99 for Spec Ops: The Line and I cherished every scrap of it. It's a shame you apparently tin can't run into why this game is a milestone.

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There was a story in Journeying?

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@Oldirtybearon:

Nice read.

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@Oldirtybearon: My opinion is wrong? My experience is wrong because I was able to clear the game faster than yous?

Look, it's articulate that you lot enjoyed the game. That's fine - I'yard not trying to say you're bad for liking this game. I similar plenty of games that other people shit on. My experience with Spec Ops was a mediocre one. That does not mean I'chiliad incorrect at all. This game is a B-shooter that tried to do more than the genre immune. It'south an OK story wrapped in boring, over-washed gameplay.

Calm the hell down Walker.

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@Frag_Maniac said:

Yeah information technology'southward clear Walker went bonkers, that much is obvious, only at the start of the game they take him acting like he knows something is awry and suspects bad intel, yet he makes no attempt to send a SItRep early on.

But the fact that the devs erroneously claim ane of the reasons for no attempted advice with HQ is the storm wall when in fact ninety% of the game (including the start) is in good weather conditions points out obvious flaws.

Maybe I'm incorrect, but the sense I got was that the sandstorms aren't a localized issue - they're happening all over Emirate and not simply in Dubai city, but the end event is that it'southward created a wall/expressionless zone around the urban center where the only communications that can potentially break through the storm wall is the Radioman's equipment (and we all know what happens to that). Substantially. Dubai is in the heart of the storm; things are mostly peaceful (though storms continue to occasionally blow through) but they're surrounded on all sides, hence why the 33rd is yet unable to atomic number 82 an evacuation after six months.

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The Walking Dead takes the trophy

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@ds8k said:

@Frag_Maniac: I had no interest in playing on a harder difficulty. My opinion of the game wouldn't have changed - it is still an incredibly brusque game with likewise high of an request price and a "been done" storyline. What would playing on Hard have done? Add another 30 or lx minutes maybe? Whoop-dee-doo. It's nevertheless too short to warrant $sixty. Maybe other people will take longer with this game, but when I've blown through half of a game in an hour, there's something wrong.

And for the record I don't intendance what arbitrary proper noun the developer gave to difficulty levels.

It took me viii hours and toll me like £xv. Hard mode definitely is a lot harder than normal I take it if it took people 3 hours or and then. I think the whole thing had more than of an impact on those who played it on the easier manner and took less time with it, by the looks of these threads. Although tbh why you're getting ambitious virtually it you lot not liking it I do not know.

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@ds8k said:

What would playing on Difficult have done? Add another thirty or 60 minutes maybe? Whoop-dee-doo. It's notwithstanding too brusque to warrant $sixty. Maybe other people will take longer with this game, but when I've diddled through half of a game in an hour, there's something wrong.

And for the record I don't intendance what arbitrary name the developer gave to difficulty levels.

Plain you're non enlightened of how atypical, smug, and nonetheless feigned information technology sounds for you to on the i hand complain about how quick your play through was, and on the other not be the to the lowest degree fleck interested in anything harder than the default difficulty level. I guess you'll never know how Suicide Mission or Fubar feels, because you simply lack the balls to try it despite tooting your horn nearly how quickly you can shoot your fashion through the game. Most that brag similar that insist on playing on the hardest available difficulty level their start play through, in which example it can take considerably longer. Information technology also doesn't just add some play time, the claiming obviously makes the experience more palpable.

Equally for the details on the monikers given to the difficulty levels, you followed up my saying you played it on 1 of the "easier" modes past clarifying you played it on "Normal", every bit if to point out that you weren't playing on the "easiest" mode, Walk on the Embankment, which I'd already guessed. All the same, for the record, using the ACTUAL dev name for the modes tends to avoid such confusion, which was my signal. Of form you lot chose to answer in defense anyway though, because I'm sure, like the complaint about the length, somewhere in your sub conscience y'all know you're in denial a bit.

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@Frag_Maniac: Wow man, arctic the fuck out. I don't have the balls to effort it? I'm non hither to brag near anything - playing the game on a higher difficulty would do nothing but artificially lengthen the game. There'south no getting around the fact that I was able to casually cease the game in three hours on Normal. I can easily betoken you to my achievements where I've finished Difficult Reset on Insane and all the Call of Duty games on Veteran. It's just a matter of not being interested in playing another third-person comprehend-based shooter.

In what world is the center difficulty NOT considered Normal by everyone? I never said I played information technology on an "easier" mode. My very outset post in this thread says I finished it on Normal. And what exactly am I in denial about?

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I didn't day you DID say easier, I said I said it was an easier mode, because it is in fact i of the two easier difficulty modes, plain and elementary. Information technology keeps coming back to the fact that your rant sounds pointless considering harder modes always means longer play time AND an exciting vs boring level of challenge. Anyone that's played COD games on Vet ought to know that.

Kinda funny how you keep tossing ought smug comments like "casually" finished information technology, "been done" storyline, "artificially" lengthen, etc, yet you tin't even handle someone telling y'all to man up and play it on the harder modes if you're then good. Information technology'south clear you've been speaking with conceit and contempt in the first place, so the Hard Reset and CoD comments aren't surprising. Nor is it surprising that they are really very ho hum arcade shooters. And then why your ragging on this one doesn't brand much sense really, or the fact that you suffice with the default style after playing the others yous mentioned on the hardest mode.

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@Frag_Maniac: Sorry, the get-go sentence of the 2d paragraph was a bit hard to follow and I couldn't tell what yous were getting at.

I didn't toss out any smug comments. You're reading far too much into my comments here - I said I casually finished it to convey that I was not attempting to speed-run the game. Likewise, what is smug about saying playing on hard would artifically lengthen the game? It's the truth, and it's exactly what y'all're telling me to do. Play it on hard because then it will concluding longer. I'm trying to say that making the experience last longer will change nothing, and might actually affect my opinion negatively.

Man upward? Christ, are we talking about video games yet? This isn't some dick-waving contest. I brought upwards Hard Reset and CoD because those are 2 games I chose to play on the hardest difficulty. Hard Reset because I savour that mode of game (I'm an old-school loonshit shooter fan) and CoD only because I've always played them on Veteran, and it'd be wrong to modify at present. Plus they're really non that hard. Nobody has ever come out and tried to claim that either of those 2 games had "stories of the yr," and if they did, I'd be the commencement person to call bullshit on that. I sufficed with Normal on this game because playing yet some other cover shooter does zippo for me and I have no previous commitments to focus on.

Accept you stopped to think that the game wasn't so hard for me because I'k playing on a PC with mouse and keyboard? I run into you're an Xbox guy. Had I used a controller for this game it probably would have taken me more time to beat. My opinion, however, would still be the same and would however be valid.

Why has this and so deeply offended you? You're on the net. I take not punched your mother in the confront. Arctic the fuck out. Information technology'southward a video game. Guess what? People accept differing opinions.

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You become on about how you lot played Difficult Reset and CoD on the harder modes, however that's somehow NOT artificially lengthening them? You lot are so full of contradictions and nonsesne information technology's clear y'all're speaking more than out of disgruntled angst than common sense. You even implied at one point third person shooters aren't worth playing. After all y'all've said there doesn't announced to fifty-fifty be any reason for y'all to have bought the game, or did you? For that affair, what'southward the point of your hanging out on the forum of a game yous conspicuously don't like? Practice y'all think y'all're going to convince all those that do that it's not worth their time as well? You come here whining like a troll and tell ME to chill out, really? Do you lot know how ridiculous that sounds. What I've said above was non anger, mere facts. You're the one spouting troll speak.

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@Frag_Maniac: I never said it didn't artificially lengthen those games, at present did I? I did say that playing CoD on Veteran is tradition and Hard Reset brings me back to the Painkiller/Serious Sam days, so playing on Insane brought a sure level of enjoyment. I have no attachment to the Spec Ops: The Line serial, so playing on a harder difficulty gives me no greater enjoyment. I'one thousand not full of contradictions - you're the one implying them.

I did not imply third person shooters aren't worth playing. I unsaid that cover-based shooters aren't worth playing. Reading comprehension.

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I don't know... Binary domain had a pretty pimp story line.

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@MariachiMacabre said:

@ascholzk said:

I haven't played The Line yet, just for me I'd say The Walking Dead is my favorite story this twelvemonth and then far. Even though there are more episodes coming, the incredibly emotional character moments and moral narrative choices really affected me. I call back The Darkness two and Journeying had very good stories too.

Aye my vote goes for The Walking Dead (and then far, but I retrieve they're going to continue this great streak), Journey or The Witcher 2.

The Walking Dead for certain.

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@ds8k: @ds8k said:

@Frag_Maniac: I never said it didn't artificially lengthen those games, now did I? I did say that playing CoD on Veteran is tradition and Difficult Reset brings me back to the Painkiller/Serious Sam days, so playing on Insane brought a certain level of enjoyment. I have no zipper to the Spec Ops: The Line series, so playing on a harder difficulty gives me no greater enjoyment. I'm not total of contradictions - y'all're the ane implying them.

I did not imply third person shooters aren't worth playing. I implied that embrace-based shooters aren't worth playing. Reading comprehension.

So why would you lot even bring upwardly artificially lengthen every bit an excuse not to since you're now implying playing harder modes on those other games was also "artificial"? Like them or not, artificial is artificial. You lot likewise did utilise the term third person when referring to not wanting to play "another third-person cover-based shooter", and in highlighting the discussion another, you kinda made it audio similar they're all the same. No reading comprehension problems here, I'm seeing what you're saying verbatim and responding accordingly.

I also don't have a problem with people giving their opinions, but when it'due south full of nonsense bias I do unremarkably comment on it. Doesn't mean I'one thousand aroused about it as you imply. I've played arcade shooters myself like Serious Sam and Painkiller, merely I outgrew them several years ago and I practise comment when I meet people imply such games are more interesting than ones like this. Hey, it'due south a public forum, you should expect that.

I still don't run across that information technology even makes sense for you to spend so much time on the forum of a game you feel isn't interesting to play. Surely if the game is that tiresome it's forum would be every bit equally much then, hence the trolling reference, which is besides an ascertainment, non a comprehension problem.

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To me, this game is the best story of the year. I haven't played everything this year, but this is one of the coolest stories in video games ever in my humble opinion.

If you are a fan of proficient stories in your video games, Spec Ops: The Line is a must play!

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Source: https://www.giantbomb.com/spec-ops-the-line/3030-29445/forums/best-story-in-a-game-this-year-553095/

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